Items tagged with 'Updates'
April 2nd has arrived, and with it the truth, no more fooling – I’m simultaneously happy and sorry to say that it is all true: This site will be ‘closing down’ and we really do have jobs at Media Molecule.
We’ll be updating our new home with some introductions shortly, and have plans in the pipeline for all the ways to improve and have fun with the LittleBigPlanet Community, and beyond. There are various things we need to set in motion, move over, archive, change, or fix up. We may not update the news here again very much, but keep your eye on our twitter feed – We’ll keep that updated when we can, and possibly rename it and make it official. Maybe. It’s over here: www.twitter.com/lbplanetoid

I’m in ur office stealin’ ur BAFTA.
We’re just transitioning into our new jobs, learning all the secret things, meeting all the cool folks and signing legal documents; so updates might be slow at first. When we get into the swing of things, you can expect a steady stream of information to come flowing forth!
So, with that in mind, we hope you will all join us over on…
See you there!
Sam Protagonist has just revealed the feature list for the upcoming 1.12 patch, Cornish Yarg.
- There is a new music player which lets players choose their own music from the XMB to play during create mode and in their Pod
- Improved decoration mode makes it easier to customise your Sackboy
- New options to help prevent profiles becoming full of unwanted community objects:
- Option to delete all (unhearted) community objects and photos
- Option to select whether to automatically collect community prizes and photos
- A number of improvements have been made to make profiles more robust and to recover from certain errors
- We now support Japanese and Korean IME for text chat.
- Emitter prediction has been improved (this should help fast-moving projectiles e.g. in MGS levels)
- The player proximity switch now has a ‘require all’ option in it
- An option has been added to cycle between various level information when viewing community levels on the earth
- Various LittleBigStore improvements
Wow. There are some great fixes and updates there.
The patch still does not have a date though, but so long as there isn’t an almighty balls-up somewhere along the line, we’re expecting this *soon*, but not before the 1.11 content update which is due next week. Sam’s exact words were:
To add some timing context to this, the 1.11 update, which contains content only, is due for release next week (I’ll update if this timing changes). Cornish Yarg is a little after that release, but I’ll give a better timeline once it’s looking concrete.
Some of you might still be fretting about what this patch is not addressing, but fear not - Sam also has some titbits of information about what else is coming soon.
We don’t yet have a fixed release date for this update, but it has now finished primary development so won’t be too much longer. Additional fixes, particularly for online connection reliability and save game/profile size problems are already well into development and we’ll bring you more news on that just as soon as possible.
w00tage.
Thanks to mnimmo once again for the heads up.
[UPDATE]
Michelle at Media Molecule has posted another lovely list. Arguably juicier than the first one too as it’s worded in a way which makes our tongues swell with anticipation. Loving lists today!
- A super awesome set of 5 new tutorials in “Create Pack 1”! These tutorials unlock some lovely new creative tools to play about with and help you make even cooler levels. The new tools are as follows:
- Infinite lives checkpoint
- Visibility tweak option on certain joint objects (to hide these in Play mode)
- Global settings object (to trigger lighting changes)
- Tetherless jetpack - [OH EMMM GEEEE!!!!11!twelve!!11!]
- Angle range proximity switch (additional functionality on proximity and magnetic key switches)
- IME text chat support for Korean and Japanese
- Some nifty profile managing tools and menus for better profile management when receiving community objects and photos.
- A very sleek music player which is available to use while in create mode, meaning you can listen to your own MP3s while you make!
- Advanced Sackboy customisation mode to help you decorate all those hard to reach places
- Anton’s sweated blood to try to fix the level loading issues some of you may have experienced, so if you have a broken level, why not give it another go?
Juicy information about the upcoming update patch for LittleBigPlanet known as “Cornish Yarg” has been revealed In the latest Media Molecule podcast.
Some new features, not previously known have been revealed:
- Global lighting controllers (as first seen in the Metal Gear Solid pack)
- In-game XMB music available in create mode (“listen while you work”)
The patch is currently in QA and apparently awaiting feedback from Sony - the final stages of release. Fingers crossed for no major bugs and we should have this very soon.

The global lighting controller first appeared in the MGS4 pack and allows for adjustable lighting effects to be added to different parts of a level, allowing for the creation of truly atmospheric stages.

Epic 8-hour long level creation sessions can now be accompanied by your own music.
The Cornish Yarg patch was originally slated for an end of January release, but it’s only now that we have this glimpse of a true release date. It’s also thought that online create mode will be coming with Cornish Yarg, though this is unconfirmed.
It’s also worth mentioning that the podcast clarifies that the Frying pan slap has been available in game for a while now, and makes a Shooting-stars style comedy CLANG! sound when you slap other players with it.
Head over to Media Molecule to listen to the latest and greatest podcast, order find it in the iTunes podcast library.
Thanks for Pixelledfox for the heads up. We were still syncing our iPods for some bedtime listening ![]()
[UPDATE]
Sam Protagonist has said on the LittleBigWorkshop forums that Cornish Yarg will not contain the much anticipated online create. A previously leaked updates schedule suggested that online create would be in Cornish Yarg, but Sam says that this is not the case:
Online creating is still coming but it is not part of the Cornish Yarg update. It is planned to be released as part of an update that also tackles some of the latency issues players have encountered to date.
There’ll be plenty more news on the subject when it’s a little closer to being ready to go.
This would suggest that online create would be coming in the “TCP/IP” networking patch to be known as Leerdammer.
You can read his message on the forums.
We’ve had a news tip come in from a Canadian reader who says that on February 23rd’s episode of the Canadian show EP Daily on G4 Tech TV (G4TechTv.ca), YouTube video uploading is hinted at coming to LittleBigPlanet.
Media Molecule’s Kareem Ettouney begins talking about how users of LittleBigPlanet want to share their level creating ideas:
A lot of people in the LittleBigPlanet World are really keen on showing off how they made their creations.
It’s an obvious need. You go on YouTube and see all those videos. Let’s give the users a tool that can stream the content and put it on YouTube.
Yes, let’s.
Unfortunately there is no way we can verify this information as we cannot watch the video (without being in Canada), so if anyone wants to YouTube it for us, feel free!
You can watch the video here!
Other games that utilise the PS3’s access to the YouTube API include PixelJunk Eden, PixelJunk Monsters and the recent (and frankly awesome) Noby Noby Boy. YouTube API integration for PlayStation 3 titles was first announced last May. The ability to upload game play videos to YouTube has proved popular with players, allowing them to share techniques in completing the most difficult of levels. It would be a very fitting and welcome addition to LittleBigPlanet.
Thanks to Mark C from Canada for sending this in.
Page 1 of 1 pages
